MAKER CURRICULUM 

We believe that makerspaces are the at heart of the future of education. They are places where kids and adults can learn about the world by working on exciting projects.  

We are developing 15 course materials that integrate a diversity of digital educational tools in their methodology. These courses are a great way to enable students to take their first definitive steps in a makerspace. They teach them how to handle machinery and devices in a safe way and provide a sense of achievement that propels the students to keep learning. These courses have been created meticulously by our highest standards and have been tried and tested multiple times in our afterschool programs and summer camps. 

All the courses are aided by story driven teaching, it’s always the story that defines the direction of making. All transferable knowledge is integrated into the main story to facilitate hidden learning, therefore the assignments feel like playful challenges instead of dreaded tasks. Different forms and methods of gamification are employed in the 15 courses and these guide the students from learning the easiest skills to the more complex tasks. 

  

The courses are:  

  • 16x2 hours long 

  • build on each other 

  • and last a semester. 

They each introduce a new use of digital machinery and provide novel ways to approach the makerspace. Makerspaces can be amazingly versatile and will provide different experiences for an engineer working on sustainable solutions, for an artist seeking to share their vision, for an entrepreneur looking for innovative solutions or a designer developing a new product. Our courses help students and teachers alike to find their own path, to experiment with different areas of interest, fields of study and make up their mind where they want to grow. 

01. CITY OF THE FUTURE 

Building our own working model of the "City of the Future"  

The City of the Future is a place where participants would like to live in 30 years. It is a scaled down model of a smart city (some of the projects might actually be 1:1 scale), and they take shape according to the ideas and designs of the participants. 

This course is also a social experiment since it highlights current social issues like immigration, sustainability or clean energy. The participants use mixed technologies to create different artifacts (houses, cities, furniture, etc) which they can reimagine to be part of their future. 

urbanism, society, responsibility, complex systems, continuous development, design, cooperation, problem solving, critical thinking