WHO WE ARE
We are a Budapest based educational development team. Our experts are developing STEAM based maker curricula for makerspace environments. Since 2015 we have been offering afterschool workshops and summer camps for kids between the ages of 11 and 21. We are happy to share our knowledge with anyone who is considering opening an educational makerspace, is looking for teaching materials, or is seeking to train their teachers and specialists.
Az elmúlt 5-8 évben folyamatosan jelentek meg könyvtárakban, múzeumokban, művelődési központokban, majd az oktatási intézményekben is 3D nyomtatók, lézervágók, programozható robotkarok, digitális varrógépek, forrasztópákák és egyéb szerszámok, eszközök. Az Egyesült Államoktól Finnországon át Dél-Koreáig egyre több országban ismerik fel a maker oktatás erényeit, és építik be az oktatásba.
WHAT IS THE MAKER MOVEMENT?
By mixing the use of traditional and modern machinery, the maker movement brought about the renaissance of tinkering. We’ve been sucked into the universe of smart phones and tablets for so long that now there is growing demand for a return to the physical world. Objects made by hand are gaining new meaning and importance when combined with programmable electronic devices.
WHAT IS A MAKERSPACE?
By using accessible and cheap electronic devices like micro:bit, Arduino and littleBits, new smart objects and digital projects are born every day in more than 5000 makerspaces around the world. New makerspaces keep popping up every day to cater for schools or communities of professional makers.
3D printers, laser cutters, digital sewing machines, soldering stations and programmable robotic arms are becoming regular items in libraries, museums, cultural centers and educational institutions. From the Unites States to Finland and South Korea, maker education is gaining momentum as countries begin to realize its potential.
MAKER EDUCATION IN HUNGARY
The Hungarian secondary school system recognized the role makerspaces can have in helping career choices, fostering talent and keeping kids in school. Since 2018 more than 5 makerspaces were opened in rural towns of Hungary as part of an initiative to revive vocational training. In contrast with former school woodshops, makerspaces are much more open and kid centered spaces, where students can work on their own projects under professional guidance.
WHY MAKER EDUCATION ?
We introduce kids to technology that will drive the devices of the future. 3D printing, laser cutting and microelectronics facilitate making while kids gain engineering skills and acquire a sense of design. We develop skills that are rarely addressed in a traditional school setting, but they are essential to succeeding in life. These are the abilities that kids need in the workplaces of 21th century. We apply story driven teaching techniques to make kids learn while they play without them realizing that they are in fact studying.
WHY IS THAT IMPORTANT?
Digital transformation is changing the workplaces: things that can be automated will be automated and things that can be digitalized will be digitalized. We want to make sure that our kids will be the ones who build, operate and maintain the machines and not the ones who serve them.
CEO, pioneer of digital education
Founder, maker educator working with people and games
COO and design theorist devoted to the maker movement
CTO, innovator with a proven 20 year track record of successful delivery in the arenas of process improvement, change management and operation.
A maker who builds his own 3D printers, robots and loves teaching
Office assistant, if you have questions, she'll be the one to answer
Machinery maintenance and operation manager, a true maker and a versatile person you can always turn to
Machinery maintenance and operation manager, a mechanical engineer devoted to production
Educator of the City of The Future workshop, jeweler and designer teaching courses that further personality development and creativity
Educator of the Green Engineers workshop, teacher, physicist
Event coordinator running independent design projects
Communications manager, explaining things that need to be experienced
50% engineer, 50% maker, he understands what makes gadgets work